![]() ![]() Via triggers, you can disable, and enable it. OnlyPlayer = Does it only jump the player Anyways, this is a mine which jumps and explodes once you come close to it.ĭelay = How much time is needed for it to explode Probably not, my German isn't very good.īouncing Betty, I think that's how they were called. They don't explode by themselves, but are pretty useful, because they explode once they're triggered, and that's all they do.ĭer fröch minen. Yeah, this is the Far Cry version of mines. MinesIf you ever played Medal of Honor: Allied Assault, you would have seen a lot of signs saying "Minen". LightsNope, left for another tutorial, because this is a beast.Ħ. Physicalized = Since Physicalized also leaves decals, I think that this toggles decals (like blood) on the ladder.ĥ. It probably stands for the length of the ladder. LockDist = How far can the player move away from the ladder and not fall. HAngleLimit = If the player turns around when climbing, he will fall of if this is set to 90. NOTE: Please don't rotate the ladder more than 15 degrees, otherwise the player will look like he's noclipping. This is the ladder, and it's very useful. Apparently, they don't work out-of-the-box, so you should use prefabs (to be covered in another tutorial).īoth are meant to be in another tutorial. The parameters are the same with the AutomaticDoor. UsePortal = Used in Portals and VisAreas, should the doors block the player's viewĮnabled = Makes the AI "hear" the opening soundĪ single automatic door, not a 2-part door. TextInstruction = Adds a HUD message saying whatever you wrote there PlayerOnly = Can the doors be controlled only by the player PlayerBounce = Do the doors push the player HitImpulse = Probably how hard the doors will push something These are doors which open automatically when the player is close to them.ĪllowRigidBodies = Whether or not will the doors close when a dead body is in their way.ĪnimatedModel = Single model with an open/close animationĬloseDelay = The time needed until the doors closeĬloseTimer = Do the doors need to wait before closing If I set r_flocks to 1, I will be able to see them. On my machine, they aren't rendered, probably because I didn't set Environment Quality to High. I don't think this is rendered if the Special Effects quality is Low. Thanks to the table of contents, this will be easier to navigate. The skipped categories and entities are left for other tutorials. once a barrel explodes, a bunker collapses).Įntities will be sorted by categories. I'll actually describe every single entity I know, OK?Īnd then we will actually make some very simple triggers (e.g. This tutorial has around 40,000 characters (numbers and letters in total), I am very close to the 50,000 limit. You can access my Far Cry tutorials easily from the Tutorial Center. Sandbox - Entities Previous tutorial: Sandbox - Custom textures (coming not-so-soon) Install and manage your mods easily with community-made 1-Click mod downloaders.ġ. ![]()
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